Announcing c3n loops and c3n play one with Ableton Link!

We are happy to announce that we have just sent an update of c3n loops with Ableton Link to Apple AppStore. We are also removing the old c3n play app and are reviving it under the name c3n play one. It contains all the features of loops except you cannot upload your own loops, on the other hand c3n play one is free and comes with over a hundred loops for more creativity from the start, no in-app purchase needed anymore.

 

During the year since the initial release of c3n loops, we have added features demanded by our users. A panic button that stops everything currently playing. To enable this button you double tap on the surface. Another feature is the new tabula rasa button. Double tap the surface when there is no music playing to enable the button. Touch the tabula rasa cross in the top right corner. This will wipe the entire database of the app so you will be prompted a second time. We have also enabled the document picker import during playback. Now you add more content from your AudioShare app, Google Drive, DropBox, etc, while the music is playing. Furthermore, we have added a MIDI-out settings button, when enabled you can synchronise other apps and external hardware. If Ableton Link is enabled then you can only synchronise external hardware.

Beside the features, we have worked on improving the underlying technology of the c3n platform. Improving the graphics performance and throughput, allowing import to run asynchronous in the background, and improving the accuracy and reliability of the loop sequencer.

We run an almost 50% discount over the easter for the old version of c3n loops. When we release c3n loops we will increase the price to the 11th AppStore tier $10.99 / €10.99.

c3n loops if finally ready for release !

When we started this endeavour we imagined a grand performance app that had everything. We set out to build just that and quickly realised what a monumentally bad idea that was. So after a bit of reasoning back and forth we set out to build our grand vision in a set of smaller steps. Each app using our core engine and our frameworks, so that we could build incrementally. Our fist app was c3n play, it had the basics in place but it was buggy and far from what we envisioned. It proved to be a moderate success nonetheless. We got a lot of feedback and bug reports from our users(thanks !). This helped us reach the level of refinement and quality that has to be in place when you build an instrument for use on stage. So after 2 years of development we have finally reached the next level. C3n loops can import loops and match different tempos in realtime. We discovered that no app is simple enough! so we needed video so we could integrate tutorials into the app. We needed to optimise so that users could have 1000 of loops on the surface. We needed to integrate our app into the iOS ecosystem with AudioBus support and MIDI synchronisation. Now that all these things are done we believe that V1.0 status is reached. We are very excited to put this app into your hands to see what you will do with it

It will be available on March 11th in the Appstore 

No app is simple enough !

When we first released c3n play, we thought the interface was so easy to learn that it did not need any further explanation. Try it out, and you will easily understand how it works, and what it can do. It turned out that this assumption was wrong!

 After showing our app to a lot of people, observing them while they where trying to get a hang of it, we saw some patterns emerge. Users with previous experience with music technology, Djs, producers, and the like, would actually learn the app by themselves, but, even some of them stumbled a bit. Users with no previous knowledge really got lost and often just gave up. Although we focus on artists, we still want everyone to be able to use our app. So how do we get users to learn how the app works? We tried to put up a tutorial video on YouTube, but we saw that views count was nowhere near the number of downloads we had for the app. And worse, we could not be certain that the views came from our users.

Our next step was obvious; we had to play videos in the app to integrate the learning experience. This was not an easy task, because we wanted the design for playing videos to be integrated with the c3n user experience. Last week we finally got our video player working. Now, we just have to make some great tutorial videos!